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PROJECTS

Project Portfolio Overview: Instructional Design and Technology

 

Ms. Lydia Williams's project portfolio in Instructional Design and Technology reflects a commitment to fostering 21st Century learning through innovative tools. Her expertise in utilizing these tools not only enhances cognitive abilities but also empowers students to harness the potential of Mobile Technology in the classroom. The projects, executed with precision, leverage Instructional Design Reusable Learning Objects, Learning Management Systems, and Multi-Media Technology.

  1. Mobile Technology Integration:

    • Demonstrated the seamless integration of Mobile Technology in educational settings.

    • Showcased practical applications that enhance student engagement and participation.

    • Emphasized the role of Mobile Technology in creating dynamic and interactive learning experiences.

  2. 21st Century Learning Tools Workshop:

    • Conducted a comprehensive workshop on various 21st Century learning tools.

    • Explored tools such as interactive apps, collaborative platforms, and virtual resources.

    • Illustrated how these tools contribute to cognitive development and prepare students for the digital age.

  3. Instructional Design Reusable Learning Objects (IDRLOs):

    • Developed IDRLOs to facilitate flexible and adaptive learning experiences.

    • Designed modules that can be easily repurposed across different courses.

    • Highlighted the efficiency and effectiveness of IDRLOs in promoting consistent learning outcomes.

  4. Learning Management Systems (LMS) Implementation:

    • Implemented a Learning Management System to streamline course content delivery.

    • Explored features such as content organization, assessment tools, and student tracking.

    • Illustrated how LMS enhances accessibility, collaboration, and overall learning efficiency.

  5. Multi-Media Technology Showcase:

    • Created a multimedia-rich learning environment to enhance content delivery.

    • Integrated videos, interactive presentations, and graphics to make learning engaging.

    • Demonstrated the impact of multimedia in catering to diverse learning styles.

 

Each project not only showcases Ms. Williams's technical proficiency but also underscores her dedication to creating dynamic, inclusive, and effective learning experiences. Through these initiatives, she has contributed significantly to advancing instructional methodologies and preparing students for a technology-driven future.

Latest Projects

SAMPLE 1: INSTRUCTIONAL DESIGN STRATEGIES

Title: Instructional Design Reusable Learning Object (RLO): Teaching Middle School Proper Handwashing Techniques

Objective: Addressing the rapid spread of bacteria among middle school students through effective handwashing techniques. The goal is to instill proper hand hygiene practices, reduce the risk of disease transmission within the school, and empower students to prioritize their health.

Overview: The instructional design focuses on creating a Reusable Learning Object (RLO) that serves as a comprehensive guide for teaching proper handwashing techniques to middle school students. The initiative is a response to the observed lack of adequate handwashing skills, contributing to the swift spread of bacteria within the school environment.

Key Components:

  1. Content Development:

    • Detailed content addressing the importance of hand hygiene.

    • Step-by-step guide on proper handwashing techniques.

    • Information on common diseases spread through inadequate handwashing.

  2. Assessment and Evaluation:

    • Implementation of assessments to gauge students' understanding.

    • Evaluation criteria to measure the effectiveness of the instructional content.

    • Continuous feedback loops for ongoing improvement.

  3. Positive Impact Enforced by School Administrators:

    • Collaboration with school administrators to enforce positive behavior.

    • Integration of handwashing routines into the school culture.

    • Recognition and rewards for students and staff exhibiting proper hand hygiene.

  4. Community Involvement:

    • Extension of the initiative beyond school boundaries.

    • Encouraging students to practice hand hygiene at home and in the community.

    • Creating awareness about the importance of handwashing for overall community health.

 

Expected Outcomes:

  1. Behavioral Transformation:

    • Students adopting proper handwashing as a routine.

    • Reduction in the spread of diseases within the school.

  2. Empowered Students:

    • Increased awareness and understanding of the significance of hand hygiene.

    • Students taking responsibility for their health and well-being.

  3. Long-Term Impact:

    • Establishment of a culture of hygiene within the school.

    • Contribution to community health beyond the school premises.

 

Conclusion: The Instructional Design Reusable Learning Object (RLO) aims not only to address the immediate issue of disease spread but to instill a lasting behavioral change among middle school students. By emphasizing the importance of proper handwashing and involving both school administrators and the community, the initiative seeks to create a healthier and more conscious learning environment.

SAMPLE 2: DESIGN OF ONLINE INSTRUCTION IN K-12 ENVIRONMENTS

Title: Integration of Online Instructional Technology in K-12 Environments

Objective: Exploring the impact of online instructional technology resources in K-12 educational environments. Ms. Williams has developed two instructional modules: Individual Online Lesson and Design Document Template, implemented on the Schoology Learning Management System (LMS). These modules aim to enhance cognitive learning and empower students to utilize mobile technology skills.

Overview: The project focuses on the design and implementation of online instructional modules within the K-12 educational landscape. Ms. Williams has leveraged the Schoology Learning Management System (LMS) to create two distinct modules: Individual Online Lesson and Design Document Template. Both modules aim to integrate mobile technology skills with traditional classroom materials, fostering cognitive skill development.

 

Key Components:

  1. Individual Online Lesson:

    • Developed on the Schoology LMS platform.

    • Utilization of multimedia elements for engaging content.

    • Incorporation of interactive assessments for student participation.

  2. Design Document Template:

    • Implemented within the Schoology LMS.

    • Structured template for creating instructional design documents.

    • Provides a systematic approach to designing online lessons.

  3. Learning Management System (LMS) Integration:

    • Utilization of Schoology as the LMS platform.

    • Seamless integration of modules into the LMS shell.

    • Accessible tools for enhanced cognitive learning.

  4. Mobile Technology Skills:

    • Emphasis on incorporating mobile technology into the learning process.

    • Encouragement for students to implement word games using mobile devices.

    • Integration of technology to complement traditional classroom materials.

 

Expected Outcomes:

  1. Enhanced Cognitive Learning:

    • Improved engagement through multimedia elements.

    • Interactive assessments for real-time understanding.

  2. Empowered Students:

    • Skill development in utilizing mobile technology for educational purposes.

    • Increased confidence in creating and implementing word games.

  3. Practical Application:

    • Integration of design document templates for systematic lesson planning.

    • Transferable skills for students to implement technology in various subjects.

Long-Term Impact:

  • Establishment of a tech-integrated learning culture.

  • Continuous improvement and expansion of online instructional resources.

 

Conclusion: The project showcases the potential of integrating online instructional technology into K-12 environments. Through the implementation of modules on the Schoology LMS, Ms. Williams aims to not only enhance cognitive learning but also empower students with valuable mobile technology skills for their educational journey. The emphasis on practical application and seamless LMS integration contributes to a sustainable and evolving educational approach.

SAMPLE 23: IX562 TECHNOLOGY ENHANCED LEARNING ENVIRONMENTS-K-12

Title: Technology-Enhanced Learning Environments for K-12 Education

Project Overview: Ms. Lydia Williams undertook the implementation of an educational website featuring technological resources. Initiated as part of the IX562: Technology-Enhanced Learning Environments-K-12 course at Kaplan University, this project aimed to address misconceptions about proper note-taking techniques among students.

Website Content: The website incorporated a range of educational and technological resources created using the Google Platform. The focus was on encouraging effective note-taking through Google Docs and the Google platform. By providing guidance on reflection, brainstorming, paraphrasing, summarizing, and incorporating supporting details, the project aimed to make note-taking an engaging and clear process for students.

Learning Objectives:

  1. Utilization of Google Docs:

    • Encourage students to leverage Google Docs for notetaking.

    • Foster flexibility and differentiation in recording information.

  2. Note-Taking Techniques:

    • Clarify proper note-taking techniques.

    • Emphasize the fun, clarity, and legibility of note-taking.

    • Promote the inclusion of supporting details with main ideas.

 

Course Description: The project originated from the IX500: Foundations of Instructional Technology coursework at Kaplan University.      Ms. Williams explored multimedia technologies in K–12 classrooms, evaluated instructional resources, and designed lessons adhering to educational mandates.

Course Competencies:

  1. Evaluation Skills:

    • Acquired skills to evaluate K-12 multimedia instructional resources.

    • Demonstrated proficiency in assessing multimedia projects.

  2. Integration of Web 2.0 Technology:

    • Successfully incorporated Web 2.0 technology into instructional components.

  3. Multimedia Project Planning:

    • Planned and executed elements of multimedia projects.

  4. Legal Compliance:

    • Applied Federal, State, and Local Laws and Policies regarding media development.

    • Ensured compliance with legal requirements in instructional projects.

  5. Best Practices Application:

    • Utilized insights gained to plan and execute multimedia instruction best practices.

    • Applied knowledge to create a project suitable for the K-12 classroom learning environment.

 

Achievements: Ms. Lydia Williams successfully navigated the course competencies, showcasing a comprehensive understanding of multimedia technologies in educational settings. The project's focus on note-taking aligned with educational objectives, contributing to a more effective and engaging learning experience for K-12 students.

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